
It was to be released for Windows, OS X, iOS and Android. The new game was to include a level editor, as well as completely redesigned graphics and levels. On 19 December 2011, Vidgal revealed the new main screen design for the sequel, now titled Warblade MK II. In May 2007 it was revealed that Vigdal had begun planning a sequel to Warblade, dubbed Warblade II. If the player collects 1000 gems in one game, a super gem drop is entered, where gems are worth 20 times what they are worth in usual gem drops. A gem drop is much like a meteor storm, however only gems fall, and they are worth large amounts of points. The only way to enter a gem drop is to collect 100 gems, through the use of gem bombs, or collecting gems in memorystations and meteor storms. Gem DropĪ gem drop is a third mini game that cannot be entered by collecting a bonus. If the player reaches the end of the meteor storm, they are rewarded with a large amount of points and money. Occasionally, money, points or gems can be collected that are also falling from the top of the screen. During a meteor storm, the player must navigate through falling rocks. Meteor StormĪ meteor storm is the second mini game that can be entered by collecting a falling bonus from an alien. If all pairs in a memorystation are found, the player receives bonus points and the next time a memorystation is entered there are more squares. The object of memorystation is to find pairs by turning over grid-like squares. MemorystationĪ memorystation is one of two mini games that can be entered by collecting a falling bonus from an alien. ShopĪt the end of each pack, the player is taken to the shop where there is the option to purchase upgrades, such as extra lives and improved weapons. The fourth and final level of the pack, alternates between a kamikaze level, in which aliens dive from above the screen, and a bonus level, in which the player earns a bonus if all aliens are defeated before they leave the screen area. When six different rank markers have been collected, the player advances a rank. When defeating a larger alien, there is the opportunity to collect a rank marker. The third level introduces larger versions of the aliens. The first two levels of a pack are levels containing only small aliens. Levels are made in packs of four, with each pack introducing a new alien design. On defeating some aliens, random bonuses will be dropped for the player to collect, such as money, improved weaponry, or mini games. The player must defeat all the aliens on the screen by shooting at them from the ship to advance to the next level. An assembly of bug-like alien creatures fly onto the screen and shoot at the player's ship. The player controls a small ship, which moves along the bottom of the screen.
